GoldFire Studios is an indie game development studio located in downtown Oklahoma City. We specialize in multi-platform, real-time multiplayer games that utilize the latest web technologies such as HTML5, Node.js and MongoDB. Our goal is to turn the web into the ultimate gaming platform by providing truly original gaming experiences for players all over the world. We envision a future of truly social games where community is the focus, and "social" actually means social interactions, not just a connection to a social network.
We got our roots in 2002 when the then 13-year old founder, James Simpson, first got a home computer. He was fascinated by the vast potential of the web, and over summer break began teaching himself programming, design and business tactics before selling his first game at the age of fourteen. Development on entertainment-related websites continued through high school, building a close community of gamers along the way. Some of the more notable developments include Apex Web Gaming (one of the largest web game directories of the 2000's), Eternal Kingdoms (browser game acquired by Bored.com), NexGenWars (live game console sales counter, helped to fuel the fanboy wars and generated world-wide press coverage), PokerRPG (the first poker role-playing game) and countless others.
GoldFire Studios was officially founded in the summer of 2008 after the successful launch of PokerRPG. Around this same time, while James was attending the University of Oklahoma, work began on the second major game release under the GoldFire Studios name: BC Wars, the prehistoric MMORPG. GoldFire Studios started to become the indie game studio that it is today in the fall of 2012 when James joined a startup accelerator in Oklahoma City and hired the first full-time team member. Around this same time, work had started on the GoldFire platform to host all of our games and provide the community functions that make our games stand out.
Shortly after participating in the VentureSpur accelerator, a successful KickStarter was completed for our most ambitious game at the time, CasinoRPG. This was a virtual world unlike anything else in the social casino space, combining elements of tycoon, city building, role playing and casino games. The next few years were consumed by development of this open world massively multiplayer game, and its success helped to fund our continued development on new projects. In 2016, we launched a totally rebuilt GoldFire platform that provided full mobile support, vastly improved community tools and a back-end that could support games from other developers in the future. With this base solidified, we rolled CasinoRPG out on other platforms including Steam, iOS, Android, Windows Store and more.
Alongside these new developments, we began work on our newest game, Exocraft, which is another massively multiplayer game set in a dynamic alien world. The idea for Exocraft started with the desire to expand on the idea of a simple IO game like Slither.io or Agar.io. We then applied our signature genre-blending and community aspects to create a totally unique gaming experience. Work has continued on Exocraft for nearly two years, leading up to its full launch on Steam and later on mobile and consoles.
We are now at a point where we are interested in exploring new frontiers in gaming as the industry continues to evolve. We have several ideas in the works that we are exploring and we can't wait to share the progress as we head into 2020 and beyond!