GoldFire Blog
NOV 23

2015
Massive Memory Gains in Node.js 4.2

Still debating whether or not it's worth upgrading to the latest and greatest Node.js LTS, otherwise known as 4.2? If you are still running 0.12 or stuck even further in the dark ages on 0.10 and below, these numbers might make you think twice about being set in your ways. We've been running Node.js 0.12 since shortly after its release and have had no issues with it. Loving to live on the cutting edge, after several weeks of testing 4.2 locally, we decided to push it live to both CasinoRPG...

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OCT 13

2015
Designing a $12k Office On a $2k Budget

I've always had a fascination with startup offices. Creating the right environment that props up your unique culture is vital to long-term success. Not only is it important for the creative process, but also for the competitive market of tech hiring. Being a bootstrapped startup, our first two offices were pretty limited. We are still mostly bootstrapped today, but we've found success over the last year that has allowed us a little more freedom--yet still tightly within a startup budget of...

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APR 09

2015
New CasinoRPG Score by Megan Randa

Audio is something we highly value at GoldFire Studios (we open-sourced howler.js after all). It is vital to set the right gameplay tone through the score, and the only way to do that is with original music. This is why we tackled that obstacle early in development of the first prototype. The problem is that CasinoRPG has vastly evolved since that prototype stage, and we've consistently felt the need to take the in-game music to the next level. That's why we recently reached out to Megan...

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JAN 02

2015
2015 New Year's Resolutions

I'm a big believer in aiming too high. If you are consistently reaching your goals, then your goals aren't nearly as lofty as they should be. At GoldFire Studios, we want to push ourselves to the limits to truly see what we are capable of.

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JUL 23

2014
Horizontally Scaling Node.js and WebSockets with Redis

The Node.js cluster module is a common method of scaling servers, allowing for the use of all available CPU cores. However, what happens when you must scale to multiple servers or virtual machines? That is the problem we faced when scaling our newest HTML5 MMORPG. Rather than trying to cluster on a single machine, we wanted to get the benefit of a truly distributed system that can automatically failover and spread the load across multiple servers and even data-centers. We went through...

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