GoldFire Blog
APR 09

2015
New CasinoRPG Score by Megan Randa

Audio is something we highly value at GoldFire Studios (we open-sourced howler.js after all). It is vital to set the right gameplay tone through the score, and the only way to do that is with original music. This is why we tackled that obstacle early in development of the first prototype. The problem is that CasinoRPG has vastly evolved since that prototype stage, and we’ve consistently felt the need to take the in-game music to the next level. That’s why we recently reached out to Megan...

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JAN 02

2015
2015 New Year’s Resolutions

I’m a big believer in aiming too high. If you are consistently reaching your goals, then your goals aren’t nearly as lofty as they should be. At GoldFire Studios, we want to push ourselves to the limits to truly see what we are capable of. We didn’t write new year’s resolutions last year because we had our heads down coding at a million miles an hour towards the full launch of CasinoRPG. However, we believe 2015 is going to be the biggest and most transformative year in the...

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JUL 23

2014
Horizontally Scaling Node.js and WebSockets with Redis

The Node.js cluster module is a common method of scaling servers, allowing for the use of all available CPU cores. However, what happens when you must scale to multiple servers or virtual machines? That is the problem we faced when scaling our newest HTML5 MMORPG. Rather than trying to cluster on a single machine, we wanted to get the benefit of a truly distributed system that can automatically failover and spread the load across multiple servers and even data-centers. We went through...

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JUN 16

2014
CDN Benchmarks: CloudFlare vs CloudFront

We've become somewhat obsessed with squeezing every last bit of performance out of our HTML5 MMORPG, but up until recently, we hadn't put much thought outside of our own code. Since CasinoRPG is a rather large-scale HTML5 game, it has considerably more resources than your typical webpage. We are talking hundreds of images, javascript and audio files, that most of which must load before play begins. Being a largely bootstrapped indie studio, we've been using CloudFlare's reasonable Pro plan to...

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APR 02

2014
CasinoRPG Official Launch and Trailer

CasinoRPG has been an incredible journey so far, and while we've only just begun, we are reaching yet another milestone along the way. Development on CasinoRPG began in early 2012, picked up steam in early 2013 with our Kickstarter and hit stride in late 2013 and into 2014 with beta testing. Those were all great milestones along the way, but we've got another big one on the horizon that we are finally ready to officially announce to the world - the end of beta testing! After nearly a full...

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