GoldFire Blog
MAY 31

2017
CasinoRPG on Steam Greenlight

One of our goals at GoldFire Studios has always been to make our games available everywhere that our players might want them to be, whether on our primary platform of the web or one of the many app stores. We’ve been making a conscious effort to ramp up those efforts in 2017, starting with the launch of GoldFire 2.0 in February, which includes full mobile and cross-platform support. Today, we are taking the next step and launching CasinoRPG on Steam Greenlight. If you aren’t familiar...

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FEB 20

2017
GoldFire 2.0

The current incarnation of the GoldFire Network was released just about 5 years ago. Since then, our studio has undergone significant change, expanding our portfolio of products and growing our team from one to five. The web itself has also seen an incredible transformation as it comes ever closer to blurring the lines between websites and native applications, which is something we've always pushed for at GoldFire Studios. We believe that today's launch of GoldFire 2.0 is yet another step in...

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JUL 19

2016
Howler.js v2.0 Released

In early 2013, I set out on a journey to simplify browser audio for our then in-development HTML5 multiplayer game, CasinoRPG. It quickly became clear that this was a problem many in the development community faced, and howler.js evolved into much more than the simple helper it set out to be. Today it is used by the likes of Google, Disney, LEGO, NASA, DC, EA, Ubisoft, Paramount, Warner Bros, Universal and thousands of other developers all over the world. Browser audio has come a long way...

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FEB 03

2016
Benchmarking Top CDN Providers

UPDATE: After speaking with CloudFlare's CTO, I've been informed that they don't cache audio files (even static ones) by default. I'm in the process of re-doing the large file test and will update the results accordingly. UPDATE 2: The charts for the large file tests have been updated and CloudFlare has gone from dead last to fairly even with MaxCDN. The lesson is that if you are going to use CloudFlare, be aware that you need to enable caching of audio files using the Page Rules...

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NOV 30

2015
Team++ - Benji Kay

We are excited to announce that Benji Kay has joined the GoldFire Studios team as a full-time software engineer! Benji started in mid-July, and he’s been doing great work getting up to speed with the CasinoRPG code-base as well as taking lead on several big updates around slots and elsewhere. In the short-term, he will continue helping to accelerate development on CasinoRPG. As we progress, Benji will also be working on updates to the GoldFire Network and future game titles we have...

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