GoldFire Blog
FEB 03

2016
Benchmarking Top CDN Providers

UPDATE: After speaking with CloudFlare's CTO, I've been informed that they don't cache audio files (even static ones) by default. I'm in the process of re-doing the large file test and will update the results accordingly. Nearly two years ago we ran a 24-hour benchmark comparing CloudFlare vs CloudFront when improving load times for our HTML5 MMORPG. Since then we've seen the emergence of HTTP/2 and a bevy of CDN's stepping up their games, prompting a new set of benchmarks on a broader...

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NOV 30

2015
Team++ - Benji Kay

We are excited to announce that Benji Kay has joined the GoldFire Studios team as a full-time software engineer! Benji started in mid-July, and he’s been doing great work getting up to speed with the CasinoRPG code-base as well as taking lead on several big updates around slots and elsewhere. In the short-term, he will continue helping to accelerate development on CasinoRPG. As we progress, Benji will also be working on updates to the GoldFire Network and future game titles we have...

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NOV 23

2015
Massive Memory Gains in Node.js 4.2

Still debating whether or not it's worth upgrading to the latest and greatest Node.js LTS, otherwise known as 4.2? If you are still running 0.12 or stuck even further in the dark ages on 0.10 and below, these numbers might make you think twice about being set in your ways. We've been running Node.js 0.12 since shortly after its release and have had no issues with it. Loving to live on the cutting edge, after several weeks of testing 4.2 locally, we decided to push it live to both CasinoRPG...

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OCT 13

2015
Designing a $12k Office On a $2k Budget

I've always had a fascination with startup offices. Creating the right environment that props up your unique culture is vital to long-term success. Not only is it important for the creative process, but also for the competitive market of tech hiring. Being a bootstrapped startup, our first two offices were pretty limited. We are still mostly bootstrapped today, but we've found success over the last year that has allowed us a little more freedom--yet still tightly within a startup budget of...

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APR 09

2015
New CasinoRPG Score by Megan Randa

Audio is something we highly value at GoldFire Studios (we open-sourced howler.js after all). It is vital to set the right gameplay tone through the score, and the only way to do that is with original music. This is why we tackled that obstacle early in development of the first prototype. The problem is that CasinoRPG has vastly evolved since that prototype stage, and we've consistently felt the need to take the in-game music to the next level. That's why we recently reached out to Megan...

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