GoldFire Blog
MAY 03

2013
Node.js For Fun & Profit - Spring Beta 2013

I had the pleasure of doing a lightning talk at last night's Spring Beta tech conference here in downtown Oklahoma City. It is great to see the growth in the startup/technology scene over the last few years in OKC, and we are excited to be part of that! If you have any interest in finding out more information about Node.js, check out the video and slides from my talk (just 5 minutes long).

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APR 11

2013
howler.js v1.1.0

Just a few months back, we decided to tackle the challenge of audio in the browser for our upcoming new game, CasinoRPG. What started as a weekend project has turned into a robust javascript audio library that is being used and covered around the world. The response to the library has been overwhelming, and we are excited to have helped fulfill part of our company's mission: advancing the web as the ultimate game platform. I even got asked to write a guest post for Mozilla! We've received a...

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APR 09

2013
CanvasInput - HTML5 Canvas Text Input

I always say, "don't reinvent the wheel, let somebody else do it." Well, today, I'm that somebody. We've been hard at work for over a year building our ambitious new HTML5 game, CasinoRPG, and we've had to solve many challenges along the way. For example, I wrote and open-sourced a robust audio library, howler.js just a few months back, which has dramatically improved our and other's use of audio in the browser. Well, the current challenge has to do with UI within the game. In this case,...

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FEB 19

2013
OKC.js: HTML5 Game Development

Today, Luke and I had the pleasure of presenting to a packed house of JavaScript enthusiasts (like ourselves) at the monthly JavaScript user-group meeting in downtown OKC, dubbed OKC.js. In addition to showing off what we have been working on with CasinoRPG and howler.js, we talked about general web-based game development and the challenges therein. We've uploaded our slide deck and hope to have a video recording of the talk posted soon (I'll update this post when the video is up on...

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FEB 17

2013
Team Plus One: Art Director

I am excited to announce that Lane Brown, a long-time freelance artist for GoldFire Studios, is now a full-time member of the GoldFire Studios team. His official role is that of Art Director, where he will not only create more incredible art, but he will also help to guide our art strategy moving forward. Not only will GoldFire Studios have the most advanced HTML5 games on the web, but we'll have the best looking ones as well! Previously, Lane has created almost all of the art for BC...

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